The initial methane production is my bottleneck now so that's as fast as it gets (for real this time). I managed to get down to 428, but at the expense of more symbols, 126 of those now. Real fun, that I haven't had playing a video game in some time.Ī quick question: Does the time that molecules spend in transit add to the cycle count above and beyond any time that the waldo rests on an input waiting for it? My experience with the optional challenge probably sealed it for me. Again! To top it off at least one person did it with only one reactor! (That's my new challenge, I think I have a good idea how to do it too).įor all of my trepidation about the difficulty curve going into world 3, I think I will definitely be buying this once I get some bills shot down. I certainly was under the mean for cycles and symbols. Here is a good solution: easy, elegant, fun and smart. In fact I was, for the first time, counting cycles and symbols with an eye towards minimizing everything. I actually had a very easy time once I got a path for the first reactor built. The optional level (In Place Swap) pissed me off. I'll be highly disappointed if the final stage doesn't have me building DNA. I've used them a couple times to shift around which atom of an element I'm holding. Basically you can have the same cell pick something up or drop what you have. The simultaneous grab/drop is useful once you have circuits either doing something different every other cycle or you have a figure 8 in your circuit. Doesn't seem like you can control the sequence, they come in one at a time starting with the most top-left. They were all output at once, but only _one at a time_ was input into the next reactor. I just solved a puzzle where I output multiple single H atoms at a time. if I output an H-H in the top right corner of the output zone, it'll show up in the top-right corner of the next reactor's input zone). Once you're doing production runs the input of the next reactor will be at the same offset as the output from the previous one (e.g. Bonders can also be moved where-ever (although I think that was covered in the "tutorial"). You can move the starting blocks where-ever you want, and right-click them to change starting direction. There's a demo full game is $15 until January 3rd (launch sale).ĭid not know that, would've made dealing with some of the 4-atom long elements a lot easier. The game includes YouTube uploading support and is DRM-free! It doesn't have a level editor, but the author may do it if enough people are interested. Also, trying to get the lowest cycle count / lowest number of symbols is always something to try if you get bored. It also comes with challenges, which give you an extra really hard something to try if the levels by themselves are boring. The game comes with a ton of levels (and I have not beaten them all yet). Just play the demo instead Or watch these two videos: To get the molecules together, you have the waldos grab the necessary atoms, place them on a bonder (which will bond the atoms together), and then bring the finished molecule to the output area. To manipulate the atoms, you have two "waldo"s, which are little robots on paths that you program. An input might have something like "O" and the other input might have "H", while the output requires "OHO" (or H2O). Each area is one of two molecule inputs or one of two molecule outputs. Inside this, you have a playing field with four special areas. The music has a very "mining in space" feel and works well. The controls work well, but the keyboard controls aren't perfect. The game runs at 1024x768 and won't tax anyone's system. Some stuff about you becoming a SpaceChem engineer and various things happen. If you like the network-building aspects of OpenTTD, you'll like it. If you liked The Codex of Alchemical Engineering, another game where you do a similar thing, it's a lot like that, but on a much grander scale. It's a fantastic puzzle game where you design large, complex machines to turn molecules into other molecules.
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